Encuesta satisfacción e-cienciaDatos

e-cienciaDatos es el repositorio de datos de investigación de las universidades del Consorcio Madroño. Es miembro de Harvard Dataverse Network, aceptado por las principales editoriales científicas y cumple los requisitos del H2020.

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1 a 10 de 76 Resultados
10 oct. 2024
Gil Martín, Manuel; Marini, Marco Raoul; San Segundo Hernández, Rubén; Cinque, Luigi, 2024, "Multi-view Leap2 Hand Pose Dataset", https://doi.org/10.21950/ZKWE6Z, e-cienciaDatos, V2
-------------------------- DESCRIPTION -------------------------- 1. Dataset description Multi-view Leap2 Hand Pose Dataset (ML2HP Dataset) is a new dataset for hand pose recognition, captured using a multi-view recording setup with two Leap Motion Controller 2 devices. This data...
28 sept. 2024
Martín-Pérez, Alberto; Villa Romero, Manuel; Rosa Olmeda, Gonzalo; Sancho Aragón, Jaime; Vázquez Valle, Guillermo; Urbanos García, Gemma; Martínez de Ternero Ruíz, Alejandro; Chavarrias Lapastora, Miguel; Jimenez-Roldan, Luis; Perez-Nuñez, Angel; Lagares, Alfonso; Juárez Martínez, Eduardo; Sanz Álvaro, César, 2024, "SLIMBRAIN Database: A Multimodal Image Database of In-vivo Human Brains for Tumor Detection.", https://doi.org/10.21950/LAUR3D, e-cienciaDatos, V2
Project Description Hyperspectral imaging and machine learning have been employed in the medical field for classifying highly infiltrative brain tumors. Although existing HSI databases of in-vivo human brains are available, they present two main deficiencies. Firstly, the amount...
29 ago. 2024
López Fernández, Daniel, 2024, "Supplementary material for the article "Adoption and Impact of ChatGPT in Computer Science Education: A Case Study on a Database Administration Course"", https://doi.org/10.21950/CHKXAH, e-cienciaDatos, V1
This dataset contains the data related to the article "Adoption and Impact of ChatGPT in Computer Science Education: A Case Study on a Database Administration Course" available at https://arxiv.org/abs/2407.12145. This dataset contains data of 37 computer science students. The fi...
19 jul. 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education"", https://doi.org/10.21950/FV06VG, e-cienciaDatos, V2
This dataset contains the data related to the article "Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education" with DOI 10.1109/ACCESS.2024.3403504. This dataset contains data of 227 software engineering students, 110 of which belonge...
16 jul. 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Are Virtual Reality Serious Video Games More Effective Than Web Video Games?"", https://doi.org/10.21950/55ATJB, e-cienciaDatos, V1
This dataset contains the data related to the article "Are Virtual Reality Serious Video Games More Effective Than Web Video Games?" with DOI 10.1109/MCG.2023.3244036. This dataset contains data of 289 computer science students divided into two groups: one composed of 110 student...
16 jul. 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum"", https://doi.org/10.21950/NLDX4S, e-cienciaDatos, V1
This dataset contains the data related to the article "Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum" with DOI 10.1109/TG.2022.3213127. This dataset contains data of 78 software engineering students, 25 of which were enrolled in the...
15 jul. 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Comparing effectiveness of educational video games of different genres in computer science education"", https://doi.org/10.21950/SC939J, e-cienciaDatos, V1
This dataset contains the data related to the article "Comparing effectiveness of educational video games of different genres in computer science education" with DOI 10.1016/j.entcom.2023.100588. This dataset contains data of 45 computer science students. The first tab of the fil...
5 jul. 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Are Remote Educational Escape Rooms Designed During the Pandemic Useful in a Postpandemic Face-to-Face Setting?"", https://doi.org/10.21950/YPUVOY, e-cienciaDatos, V1
This dataset contains the data related to the article "Are Remote Educational Escape Rooms Designed During the Pandemic Useful in a Postpandemic Face-to-Face Setting?" with DOI 10.1109/MIC.2023.3336057. This dataset contains data of 241 software engineering students, 140 of which...
28 jun. 2024
Gordillo Méndez, Aldo; López Fernández, Daniel, 2024, "Supplementary material for the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial"", https://doi.org/10.21950/4NXDMH, e-cienciaDatos, V1
This dataset contains the data related to the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial" with DOI 10.1109/TE.2024.3403913. This dataset contains data of 326 software engineering...
26 jun. 2024
Gordillo Méndez, Aldo; López Fernández, Daniel; Tovar Caro, Edmundo; Mayor Márquez, Jesús, 2024, "Supplementary material for the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments"", https://doi.org/10.21950/RST6AY, e-cienciaDatos, V1
This dataset contains the data related to the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments" with DOI 10.1109/FIE58773.2023.10343449. This dataset contains data of 193 software engi...
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