Encuesta satisfacción e-cienciaDatos
e-cienciaDatos es el repositorio de datos de investigación de las universidades del Consorcio Madroño. Es miembro de Harvard Dataverse Network, aceptado por las principales editoriales científicas y cumple los requisitos del H2020.
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1 a 10 de 76 Resultados
10 oct. 2024
Gil Martín, Manuel; Marini, Marco Raoul; San Segundo Hernández, Rubén; Cinque, Luigi, 2024, "Multi-view Leap2 Hand Pose Dataset", https://doi.org/10.21950/ZKWE6Z, e-cienciaDatos, V2
-------------------------- DESCRIPTION -------------------------- 1. Dataset description Multi-view Leap2 Hand Pose Dataset (ML2HP Dataset) is a new dataset for hand pose recognition, captured using a multi-view recording setup with two Leap Motion Controller 2 devices. This data... |
28 sept. 2024
Martín-Pérez, Alberto; Villa Romero, Manuel; Rosa Olmeda, Gonzalo; Sancho Aragón, Jaime; Vázquez Valle, Guillermo; Urbanos García, Gemma; Martínez de Ternero Ruíz, Alejandro; Chavarrias Lapastora, Miguel; Jimenez-Roldan, Luis; Perez-Nuñez, Angel; Lagares, Alfonso; Juárez Martínez, Eduardo; Sanz Álvaro, César, 2024, "SLIMBRAIN Database: A Multimodal Image Database of In-vivo Human Brains for Tumor Detection.", https://doi.org/10.21950/LAUR3D, e-cienciaDatos, V2
Project Description Hyperspectral imaging and machine learning have been employed in the medical field for classifying highly infiltrative brain tumors. Although existing HSI databases of in-vivo human brains are available, they present two main deficiencies. Firstly, the amount... |
29 ago. 2024
López Fernández, Daniel, 2024, "Supplementary material for the article "Adoption and Impact of ChatGPT in Computer Science Education: A Case Study on a Database Administration Course"", https://doi.org/10.21950/CHKXAH, e-cienciaDatos, V1
This dataset contains the data related to the article "Adoption and Impact of ChatGPT in Computer Science Education: A Case Study on a Database Administration Course" available at https://arxiv.org/abs/2407.12145. This dataset contains data of 37 computer science students. The fi... |
19 jul. 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education"", https://doi.org/10.21950/FV06VG, e-cienciaDatos, V2
This dataset contains the data related to the article "Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education" with DOI 10.1109/ACCESS.2024.3403504. This dataset contains data of 227 software engineering students, 110 of which belonge... |
16 jul. 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Are Virtual Reality Serious Video Games More Effective Than Web Video Games?"", https://doi.org/10.21950/55ATJB, e-cienciaDatos, V1
This dataset contains the data related to the article "Are Virtual Reality Serious Video Games More Effective Than Web Video Games?" with DOI 10.1109/MCG.2023.3244036. This dataset contains data of 289 computer science students divided into two groups: one composed of 110 student... |
16 jul. 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum"", https://doi.org/10.21950/NLDX4S, e-cienciaDatos, V1
This dataset contains the data related to the article "Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum" with DOI 10.1109/TG.2022.3213127. This dataset contains data of 78 software engineering students, 25 of which were enrolled in the... |
15 jul. 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Comparing effectiveness of educational video games of different genres in computer science education"", https://doi.org/10.21950/SC939J, e-cienciaDatos, V1
This dataset contains the data related to the article "Comparing effectiveness of educational video games of different genres in computer science education" with DOI 10.1016/j.entcom.2023.100588. This dataset contains data of 45 computer science students. The first tab of the fil... |
5 jul. 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Are Remote Educational Escape Rooms Designed During the Pandemic Useful in a Postpandemic Face-to-Face Setting?"", https://doi.org/10.21950/YPUVOY, e-cienciaDatos, V1
This dataset contains the data related to the article "Are Remote Educational Escape Rooms Designed During the Pandemic Useful in a Postpandemic Face-to-Face Setting?" with DOI 10.1109/MIC.2023.3336057. This dataset contains data of 241 software engineering students, 140 of which... |
28 jun. 2024
Gordillo Méndez, Aldo; López Fernández, Daniel, 2024, "Supplementary material for the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial"", https://doi.org/10.21950/4NXDMH, e-cienciaDatos, V1
This dataset contains the data related to the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial" with DOI 10.1109/TE.2024.3403913. This dataset contains data of 326 software engineering... |
26 jun. 2024
Gordillo Méndez, Aldo; López Fernández, Daniel; Tovar Caro, Edmundo; Mayor Márquez, Jesús, 2024, "Supplementary material for the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments"", https://doi.org/10.21950/RST6AY, e-cienciaDatos, V1
This dataset contains the data related to the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments" with DOI 10.1109/FIE58773.2023.10343449. This dataset contains data of 193 software engi... |