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1 a 10 de 792 Resultados
29 ago. 2024
López Fernández, Daniel, 2024, "Supplementary material for the article "Adoption and Impact of ChatGPT in Computer Science Education: A Case Study on a Database Administration Course"", https://doi.org/10.21950/CHKXAH, e-cienciaDatos, V1
This dataset contains the data related to the article "Adoption and Impact of ChatGPT in Computer Science Education: A Case Study on a Database Administration Course" available at https://arxiv.org/abs/2407.12145. This dataset contains data of 37 computer science students. The fi...
19 jul. 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education"", https://doi.org/10.21950/FV06VG, e-cienciaDatos, V2
This dataset contains the data related to the article "Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education" with DOI 10.1109/ACCESS.2024.3403504. This dataset contains data of 227 software engineering students, 110 of which belonge...
16 jul. 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Are Virtual Reality Serious Video Games More Effective Than Web Video Games?"", https://doi.org/10.21950/55ATJB, e-cienciaDatos, V1
This dataset contains the data related to the article "Are Virtual Reality Serious Video Games More Effective Than Web Video Games?" with DOI 10.1109/MCG.2023.3244036. This dataset contains data of 289 computer science students divided into two groups: one composed of 110 student...
Hoja de cálculo MS Excel - 56,6 KB - MD5: 2fa2eb9a346aa051681ad19268ca8b90
16 jul. 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum"", https://doi.org/10.21950/NLDX4S, e-cienciaDatos, V1
This dataset contains the data related to the article "Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum" with DOI 10.1109/TG.2022.3213127. This dataset contains data of 78 software engineering students, 25 of which were enrolled in the...
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