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1 a 10 de 33 Resultados
16 jul. 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Are Virtual Reality Serious Video Games More Effective Than Web Video Games?"", https://doi.org/10.21950/55ATJB, e-cienciaDatos, V1
This dataset contains the data related to the article "Are Virtual Reality Serious Video Games More Effective Than Web Video Games?" with DOI 10.1109/MCG.2023.3244036. This dataset contains data of 289 computer science students divided into two groups: one composed of 110 student...
16 jul. 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum"", https://doi.org/10.21950/NLDX4S, e-cienciaDatos, V1
This dataset contains the data related to the article "Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum" with DOI 10.1109/TG.2022.3213127. This dataset contains data of 78 software engineering students, 25 of which were enrolled in the...
15 jul. 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Comparing effectiveness of educational video games of different genres in computer science education"", https://doi.org/10.21950/SC939J, e-cienciaDatos, V1
This dataset contains the data related to the article "Comparing effectiveness of educational video games of different genres in computer science education" with DOI 10.1016/j.entcom.2023.100588. This dataset contains data of 45 computer science students. The first tab of the fil...
5 jul. 2024
López Fernández, Danie; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education"", https://doi.org/10.21950/FV06VG, e-cienciaDatos, V1
This dataset contains the data related to the article "Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education" with DOI 10.1109/ACCESS.2024.3403504. This dataset contains data of 227 software engineering students, 110 of which belonge...
5 jul. 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Are Remote Educational Escape Rooms Designed During the Pandemic Useful in a Postpandemic Face-to-Face Setting?"", https://doi.org/10.21950/YPUVOY, e-cienciaDatos, V1
This dataset contains the data related to the article "Are Remote Educational Escape Rooms Designed During the Pandemic Useful in a Postpandemic Face-to-Face Setting?" with DOI 10.1109/MIC.2023.3336057. This dataset contains data of 241 software engineering students, 140 of which...
28 jun. 2024
Gordillo Méndez, Aldo; López Fernández, Daniel, 2024, "Supplementary material for the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial"", https://doi.org/10.21950/4NXDMH, e-cienciaDatos, V1
This dataset contains the data related to the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial" with DOI 10.1109/TE.2024.3403913. This dataset contains data of 326 software engineering...
26 jun. 2024
Gordillo Méndez, Aldo; López Fernández, Daniel; Tovar Caro, Edmundo; Mayor Márquez, Jesús, 2024, "Supplementary material for the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments"", https://doi.org/10.21950/RST6AY, e-cienciaDatos, V1
This dataset contains the data related to the article "A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments" with DOI 10.1109/FIE58773.2023.10343449. This dataset contains data of 193 software engi...
17 jun. 2024
Gordillo Méndez, Aldo; López Fernández, Daniel; Mayor Márquez, Jesús, 2024, "Supplementary material for the article "Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum"", https://doi.org/10.21950/ORPIYA, e-cienciaDatos, V1
This dataset contains the data related to the article "Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum" with DOI 10.3390/app14020830. This dataset contains data of 59 software engineering students, 22 of which be...
29 nov. 2023
Barra Arias, Enrique, 2023, "Datos sobre las 8 ediciones de la escape room sobre bases de datos", https://doi.org/10.21950/L7VJZV, e-cienciaDatos, V1
Descripción del proyecto Este dataset incluye los datos generados por los participantes de las 8 ediciones de la escape room educativa sobre bases de datos. Los alumnos de 4 asignaturas distintas de la ETSI Telecomunicación participan en las escape rooms educativas y utilizan sus...
23 may. 2023
Gómez Giménez, José Manuel, 2023, "Delimitación de los procesos territoriales biofuncionales de España (áreas urbanas funcionales, centralidades rurales, comarcas biofuncionales y grandes ámbitos de ordenación)", https://doi.org/10.21950/FR6XB5, e-cienciaDatos, V1
Descripción del proyecto El objetivo principal de estas delimitaciones biofuncionales es el análisis de la desigualdad socioespacial en el territorio español, evidenciando la afección de estas fracturas sobre la calidad de vida de los ciudadanos, así como, sobre el diferencial ac...
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