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871 to 880 of 1,659 Results
Jul 19, 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education"", https://doi.org/10.21950/FV06VG, e-cienciaDatos, V2
This dataset contains the data related to the article "Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education" with DOI 10.1109/ACCESS.2024.3403504. This dataset contains data of 227 software engineering students, 110 of which belonged to the control group while the other 117 were part of the experiment...
Jul 16, 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Are Virtual Reality Serious Video Games More Effective Than Web Video Games?"", https://doi.org/10.21950/55ATJB, e-cienciaDatos, V1
This dataset contains the data related to the article "Are Virtual Reality Serious Video Games More Effective Than Web Video Games?" with DOI 10.1109/MCG.2023.3244036. This dataset contains data of 289 computer science students divided into two groups: one composed of 110 students who played the game in VR format (hereinafter, VR group) and the oth...
Hoja de cálculo MS Excel - 56,6 KB - MD5: 2fa2eb9a346aa051681ad19268ca8b90
Jul 16, 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum"", https://doi.org/10.21950/NLDX4S, e-cienciaDatos, V1
This dataset contains the data related to the article "Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum" with DOI 10.1109/TG.2022.3213127. This dataset contains data of 78 software engineering students, 25 of which were enrolled in the Software Process Engineering course (SPE) and 53 of which were enroll...
Jul 15, 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Comparing effectiveness of educational video games of different genres in computer science education"", https://doi.org/10.21950/SC939J, e-cienciaDatos, V1
This dataset contains the data related to the article "Comparing effectiveness of educational video games of different genres in computer science education" with DOI 10.1016/j.entcom.2023.100588. This dataset contains data of 45 computer science students. The first tab of the file contains pre-test and post-test scores, whereas the second tab of th...
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