Repositorio de Datos de la UPM
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21 to 30 of 98 Results
Dec 13, 2024
Palmero Llamas, Daniel, 2024, "Biofumigant Species Evaluation (Proy. OPTIMSOIL)", https://doi.org/10.21950/0UHHSU, e-cienciaDatos, V3
Datos de Fracción de Radiación Fotosintéticamente Activa interceptada por el dosel (fIPAR); Radiación Fotosintéticamente Activa incidente (PAR incidente); Radiación Fotosintéticamente Activa transmitida (PAR transmitida); Radiación Fotosintéticamente Activa interceptada por el cultivo en cada subperíodo y Eficiencia de Uso de la Radiación (RUE)
Nov 19, 2024
Laserna Moratalla, Javier, 2024, "Dataset para la evaluación del registro de nubes de puntos parciales (2024)", https://doi.org/10.21950/WBMK7O, e-cienciaDatos, V1
Este dataset contiene nubes de puntos parciales derivadas de los modelos Bunny, Dragon, Armadillo y Buda, originalmente del reconocido Stanford 3D Scanning Repository. Se incluyen 15 vistas parciales para cada modelo, generadas mediante simulaciones de un sensor tipo ToF (Time-of-Flight) utilizando el software Blender y la extensión Blensor. Estas...
Nov 13, 2024
San Segundo Carrillo, Pablo, 2024, "Benchmark de grafos para el problema del máximo clique (2020-2023)", https://doi.org/10.21950/D1UOOW, e-cienciaDatos, V1
This dataset contains the testbed of 501 structured clique instances employed to evaluate the performance of CliSAT, a very efficient state-of-the-art exact algorithm for the Maximum Clique Problem (MCP). 3. Descripción del proyecto El proyecto ACOGES tiene como objetivo principal general el diseño, el desarrollo y la validación de robots de asiste...
Nov 12, 2024
Vega Martínez, German; Laserna Moratalla, Javier; Puente Yusty, Paloma de la, 2024, "Datos para pruebas de localización híbrida en robótica móvil", https://doi.org/10.21950/COT0N7, e-cienciaDatos, V1
Datos de sensor láser, RGB-D y odometría obtenidos con un robot Tiago real y en simulación para pruebas de localización híbrida mediante detección de marcas rectangulares.
Oct 10, 2024
Gil Martín, Manuel; Marini, Marco Raoul; San Segundo Hernández, Rubén; Cinque, Luigi, 2024, "Multi-view Leap2 Hand Pose Dataset", https://doi.org/10.21950/ZKWE6Z, e-cienciaDatos, V2
-------------------------- DESCRIPTION -------------------------- 1. Dataset description Multi-view Leap2 Hand Pose Dataset (ML2HP Dataset) is a new dataset for hand pose recognition, captured using a multi-view recording setup with two Leap Motion Controller 2 devices. This dataset encompasses a diverse range of hand poses, recorded from different...
Aug 29, 2024
López Fernández, Daniel, 2024, "Supplementary material for the article "Adoption and Impact of ChatGPT in Computer Science Education: A Case Study on a Database Administration Course"", https://doi.org/10.21950/CHKXAH, e-cienciaDatos, V1
This dataset contains the data related to the article "Adoption and Impact of ChatGPT in Computer Science Education: A Case Study on a Database Administration Course" available at https://arxiv.org/abs/2407.12145. This dataset contains data of 37 computer science students. The file contains the grades of the students and the results of questionnair...
Jul 19, 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education"", https://doi.org/10.21950/FV06VG, e-cienciaDatos, V2
This dataset contains the data related to the article "Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education" with DOI 10.1109/ACCESS.2024.3403504. This dataset contains data of 227 software engineering students, 110 of which belonged to the control group while the other 117 were part of the experiment...
Jul 16, 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Are Virtual Reality Serious Video Games More Effective Than Web Video Games?"", https://doi.org/10.21950/55ATJB, e-cienciaDatos, V1
This dataset contains the data related to the article "Are Virtual Reality Serious Video Games More Effective Than Web Video Games?" with DOI 10.1109/MCG.2023.3244036. This dataset contains data of 289 computer science students divided into two groups: one composed of 110 students who played the game in VR format (hereinafter, VR group) and the oth...
Jul 16, 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum"", https://doi.org/10.21950/NLDX4S, e-cienciaDatos, V1
This dataset contains the data related to the article "Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum" with DOI 10.1109/TG.2022.3213127. This dataset contains data of 78 software engineering students, 25 of which were enrolled in the Software Process Engineering course (SPE) and 53 of which were enroll...
Jul 15, 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Comparing effectiveness of educational video games of different genres in computer science education"", https://doi.org/10.21950/SC939J, e-cienciaDatos, V1
This dataset contains the data related to the article "Comparing effectiveness of educational video games of different genres in computer science education" with DOI 10.1016/j.entcom.2023.100588. This dataset contains data of 45 computer science students. The first tab of the file contains pre-test and post-test scores, whereas the second tab of th...
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