21 to 30 of 98 Results
Dec 13, 2024
Palmero Llamas, Daniel, 2024, "Biofumigant Species Evaluation (Proy. OPTIMSOIL)", https://doi.org/10.21950/0UHHSU, e-cienciaDatos, V3
Datos de Fracción de Radiación Fotosintéticamente Activa interceptada por el dosel (fIPAR); Radiación Fotosintéticamente Activa incidente (PAR incidente); Radiación Fotosintéticamente Activa transmitida (PAR transmitida); Radiación Fotosintéticamente Activa interceptada por el cultivo en cada subperíodo y Eficiencia de Uso de la Radiación (RUE) |
Nov 19, 2024
Laserna Moratalla, Javier, 2024, "Dataset para la evaluación del registro de nubes de puntos parciales (2024)", https://doi.org/10.21950/WBMK7O, e-cienciaDatos, V1
Este dataset contiene nubes de puntos parciales derivadas de los modelos Bunny, Dragon, Armadillo y Buda, originalmente del reconocido Stanford 3D Scanning Repository. Se incluyen 15 vistas parciales para cada modelo, generadas mediante simulaciones de un sensor tipo ToF (Time-of-Flight) utilizando el software Blender y la extensión Blensor. Estas... |
Nov 13, 2024
San Segundo Carrillo, Pablo, 2024, "Benchmark de grafos para el problema del máximo clique (2020-2023)", https://doi.org/10.21950/D1UOOW, e-cienciaDatos, V1
This dataset contains the testbed of 501 structured clique instances employed to evaluate the performance of CliSAT, a very efficient state-of-the-art exact algorithm for the Maximum Clique Problem (MCP). 3. Descripción del proyecto El proyecto ACOGES tiene como objetivo principal general el diseño, el desarrollo y la validación de robots de asiste... |
Nov 12, 2024
Vega Martínez, German; Laserna Moratalla, Javier; Puente Yusty, Paloma de la, 2024, "Datos para pruebas de localización híbrida en robótica móvil", https://doi.org/10.21950/COT0N7, e-cienciaDatos, V1
Datos de sensor láser, RGB-D y odometría obtenidos con un robot Tiago real y en simulación para pruebas de localización híbrida mediante detección de marcas rectangulares. |
Oct 10, 2024
Gil Martín, Manuel; Marini, Marco Raoul; San Segundo Hernández, Rubén; Cinque, Luigi, 2024, "Multi-view Leap2 Hand Pose Dataset", https://doi.org/10.21950/ZKWE6Z, e-cienciaDatos, V2
-------------------------- DESCRIPTION -------------------------- 1. Dataset description Multi-view Leap2 Hand Pose Dataset (ML2HP Dataset) is a new dataset for hand pose recognition, captured using a multi-view recording setup with two Leap Motion Controller 2 devices. This dataset encompasses a diverse range of hand poses, recorded from different... |
Aug 29, 2024
López Fernández, Daniel, 2024, "Supplementary material for the article "Adoption and Impact of ChatGPT in Computer Science Education: A Case Study on a Database Administration Course"", https://doi.org/10.21950/CHKXAH, e-cienciaDatos, V1
This dataset contains the data related to the article "Adoption and Impact of ChatGPT in Computer Science Education: A Case Study on a Database Administration Course" available at https://arxiv.org/abs/2407.12145. This dataset contains data of 37 computer science students. The file contains the grades of the students and the results of questionnair... |
Jul 19, 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education"", https://doi.org/10.21950/FV06VG, e-cienciaDatos, V2
This dataset contains the data related to the article "Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education" with DOI 10.1109/ACCESS.2024.3403504. This dataset contains data of 227 software engineering students, 110 of which belonged to the control group while the other 117 were part of the experiment... |
Jul 16, 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Are Virtual Reality Serious Video Games More Effective Than Web Video Games?"", https://doi.org/10.21950/55ATJB, e-cienciaDatos, V1
This dataset contains the data related to the article "Are Virtual Reality Serious Video Games More Effective Than Web Video Games?" with DOI 10.1109/MCG.2023.3244036. This dataset contains data of 289 computer science students divided into two groups: one composed of 110 students who played the game in VR format (hereinafter, VR group) and the oth... |
Jul 16, 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum"", https://doi.org/10.21950/NLDX4S, e-cienciaDatos, V1
This dataset contains the data related to the article "Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum" with DOI 10.1109/TG.2022.3213127. This dataset contains data of 78 software engineering students, 25 of which were enrolled in the Software Process Engineering course (SPE) and 53 of which were enroll... |
Jul 15, 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Comparing effectiveness of educational video games of different genres in computer science education"", https://doi.org/10.21950/SC939J, e-cienciaDatos, V1
This dataset contains the data related to the article "Comparing effectiveness of educational video games of different genres in computer science education" with DOI 10.1016/j.entcom.2023.100588. This dataset contains data of 45 computer science students. The first tab of the file contains pre-test and post-test scores, whereas the second tab of th... |
