11 a 20 de 85 Resultados
13 nov 2024
San Segundo Carrillo, Pablo, 2024, "Benchmark de grafos para el problema del máximo clique (2020-2023)", https://doi.org/10.21950/D1UOOW, e-cienciaDatos, V1
This dataset contains the testbed of 501 structured clique instances employed to evaluate the performance of CliSAT, a very efficient state-of-the-art exact algorithm for the Maximum Clique Problem (MCP). 3. Descripción del proyecto El proyecto ACOGES tiene como objetivo principa... |
12 nov 2024
Vega Martínez, German; Laserna Moratalla, Javier; Puente Yusty, Paloma de la, 2024, "Datos para pruebas de localización híbrida en robótica móvil", https://doi.org/10.21950/COT0N7, e-cienciaDatos, V1
Datos de sensor láser, RGB-D y odometría obtenidos con un robot Tiago real y en simulación para pruebas de localización híbrida mediante detección de marcas rectangulares. |
10 oct 2024
Gil Martín, Manuel; Marini, Marco Raoul; San Segundo Hernández, Rubén; Cinque, Luigi, 2024, "Multi-view Leap2 Hand Pose Dataset", https://doi.org/10.21950/ZKWE6Z, e-cienciaDatos, V2
-------------------------- DESCRIPTION -------------------------- 1. Dataset description Multi-view Leap2 Hand Pose Dataset (ML2HP Dataset) is a new dataset for hand pose recognition, captured using a multi-view recording setup with two Leap Motion Controller 2 devices. This data... |
29 ago 2024
López Fernández, Daniel, 2024, "Supplementary material for the article "Adoption and Impact of ChatGPT in Computer Science Education: A Case Study on a Database Administration Course"", https://doi.org/10.21950/CHKXAH, e-cienciaDatos, V1
This dataset contains the data related to the article "Adoption and Impact of ChatGPT in Computer Science Education: A Case Study on a Database Administration Course" available at https://arxiv.org/abs/2407.12145. This dataset contains data of 37 computer science students. The fi... |
19 jul 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education"", https://doi.org/10.21950/FV06VG, e-cienciaDatos, V2
This dataset contains the data related to the article "Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education" with DOI 10.1109/ACCESS.2024.3403504. This dataset contains data of 227 software engineering students, 110 of which belonge... |
16 jul 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Are Virtual Reality Serious Video Games More Effective Than Web Video Games?"", https://doi.org/10.21950/55ATJB, e-cienciaDatos, V1
This dataset contains the data related to the article "Are Virtual Reality Serious Video Games More Effective Than Web Video Games?" with DOI 10.1109/MCG.2023.3244036. This dataset contains data of 289 computer science students divided into two groups: one composed of 110 student... |
16 jul 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum"", https://doi.org/10.21950/NLDX4S, e-cienciaDatos, V1
This dataset contains the data related to the article "Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum" with DOI 10.1109/TG.2022.3213127. This dataset contains data of 78 software engineering students, 25 of which were enrolled in the... |
15 jul 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Comparing effectiveness of educational video games of different genres in computer science education"", https://doi.org/10.21950/SC939J, e-cienciaDatos, V1
This dataset contains the data related to the article "Comparing effectiveness of educational video games of different genres in computer science education" with DOI 10.1016/j.entcom.2023.100588. This dataset contains data of 45 computer science students. The first tab of the fil... |
5 jul 2024
López Fernández, Daniel; Gordillo Méndez, Aldo, 2024, "Supplementary material for the article "Are Remote Educational Escape Rooms Designed During the Pandemic Useful in a Postpandemic Face-to-Face Setting?"", https://doi.org/10.21950/YPUVOY, e-cienciaDatos, V1
This dataset contains the data related to the article "Are Remote Educational Escape Rooms Designed During the Pandemic Useful in a Postpandemic Face-to-Face Setting?" with DOI 10.1109/MIC.2023.3336057. This dataset contains data of 241 software engineering students, 140 of which... |
28 jun 2024
Gordillo Méndez, Aldo; López Fernández, Daniel, 2024, "Supplementary material for the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial"", https://doi.org/10.21950/4NXDMH, e-cienciaDatos, V1
This dataset contains the data related to the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial" with DOI 10.1109/TE.2024.3403913. This dataset contains data of 326 software engineering... |